vOMA Speech Pathology VR

The University of Newcastle

This interactive VR App enriches classroom learning by transporting the students into realistic clinical scenarios whereby they can conduct an Oral Muscular Assessment on a 4 and 6 year old.

Objectives:

  • To present the User with several different realistic and interactive scenarios involving paediatric patients
  • To deliver key course learning outcomes, supplement classroom learning and boost student's practical preparedness
  • To strengthen student's practical training and to better equip them to identify conditions, and assess anatomical and functional elements involved in making a diagnosis

Execution:

  • Students have the agency to carry out speech pathology procedures and assessments through an interactive User interface
  • The OMA checklist is presented via a suite of interactive VR clips
  • Students trigger the content and view content from the perspective of the Pathologist looking inside the child's mouth
  • The Interactive VR App is optimised for the Oculus Go
  • VR content can be accessed as individual session or in facilitator group immersive sessions
  • For out of class revision Students can view the linear 360° video version
Dr. Murielle Kluge
Start Beyond really took the time to understand the teaching needs and learning outcomes during the initial scoping of the project and delivered a final application that has exceeded our expectations.
Dr. Murielle Kluge
Research Coordinator, Centre for Advanced Training Systems, The University of Newcastle
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